Telemetry Relay
Split your sim racing telemetry to every app and device at once.
Telemetry Relay solves a problem every serious sim rig runs into: your game broadcasts UDP telemetry to a single address, but a UDP port can only be claimed by one app on a machine — so SimHub, your wheelbase software, Stream Deck plugins, and remote dashboards all end up fighting over one feed. Telemetry Relay sits between your game and your tools, receives that stream once, and instantly fans out identical copies to as many destinations as you like — locally on different ports, or across your network to other PCs — all at the same time.
Built in Rust, it is a thin asynchronous pass-through that forwards packets byte-for-byte with negligible overhead, and it never modifies your telemetry. It runs quietly in the system tray, starts with Windows, and supports unlimited named destinations with per-destination rate limiting, multi-game profiles that auto-configure the right listen port, and a live packet inspector (F1) for confirming your setup or troubleshooting why an effect is not firing. Currently in public beta — free to download, with automatic in-app updates.
Interested in Telemetry Relay?
Visit the website or get early access from our team.
